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Scotland Yard (Ravensburger):
Same game as was released by Milton Bradley many years ago. One
player plays Mister X and moves around a map of London while
hidden. Other players team up and hunt him down. Mr. X must,
however, indicate how he is traveling. This comes down to a
complex logic puzzle that is stilted toward the detectives, but
is a decent sort of game, especially if you have children.
Ramses II
(Ravensburger): A memory game crossed with a sliding tile
puzzle. The board is covered with a series of plastic pyramids.
Each turn, you flip up a card, and try to locate the item under
the board by sliding pyramids to reach the item. The catch is
that you cannot reveal a different item while sliding the
pyramids around. Throw in some action cards that do things like
rotating the board, and you have another cute family game. The
memory element is much harder than it looks....trust me.
Rivers,
Roads, and Rails (Ravensburger): A game for 4 year olds. And one
of my wife's favorite games, for some unknown reason. Each
player has a "hand" of 10 tiles, containing a
combination of Rivers, Roads, and Rails. You play them like
dominoes on the end of a long chain. Object is to get rid of
your tiles. Sounds awful. There is something there, however, and
there is a fair amount of strategy. The game with adults
requires hand management, and trying to block your opponents,
while opening up positions for you to play. But the rules are
simple enough for very young children.
Dance of
the Witches (FX Schmid): Imagine playing Pachisi while having to
remember which pieces are yours. Now imagine that pieces are
constantly being bumped around by an evil little movement rule.
Each player in this game has 4 plastic witches hats with the
color only shown on the bottom. Another of Sandi's favorite
games, although this one makes me want to scream.
Take it
Easy (FX Schmid): Very simple and addictive game. Up to 8
players turn must play the same tile on a small hexagonal grid.
Points are scored for extending a line of the same color all the
way across the board. Problem is, not all of the tiles are used,
and lines extend in 3 directions. Plays in 10 minutes, with very
simple rules. (This is often considered an adult game, but I
have had my butt kicked so many times by children that I had to
include it.)
My
Haunted Castle (FX Schmid): One more accursed memory game, but I
am rather fond of this one. The same basic format as
concentration in that you have to turn up a match of tiles. The
problem in this game is that the tiles keep moving around. The
cute monster tiles are a definite bonus.
Frank
Branham is an avid collector and player of German, dexterity,
and family games who runs a large translation archive (The Game
Dumpster) which is all too often
taken for granted by those of us who play (and sell) German
games.
BUT
THEN AGAIN, WHAT DO I KNOW?
by Mark Jackson
LOWENHERZ
(Rio Grande/Goldsieber) 4 players - 2 hour playing time I’d be
hard-pressed to call this Klaus Teuber (the designer of SETTLERS
OF CATAN) creation an overlooked game, but Jay Tummelson, the
head honcho of Rio Grande Games, recently said in an interview
that this was the game that had most disappointed him in sales.
That means there are a lot of folks out there who need this gem
in their collection!
As in
many recent German games (KING OF THE ELVES and KNIGHTS OF THE
RAINBOW, to name a couple), the king is dying and players are
cast in the roles of princes vying for power. The focus in
LOWENHERZ is on the acquisition of territory. The larger the
area you capture, the more "power" (victory points)
you receive. Silver mines and cities advance you even farther on
your quest to inherit the throne.
There are
two mechanisms that I believe have caused this game to falter in
popularity... both make it difficult if not downright impossible
for new players to compete with experienced players. First,
while the taking of territory is vital for winning the game (and
keeping others from winning), it’s easy to "bite off more
than you can chew." The penalties for losing territory
(esp. having large sections of one of your kingdoms become
neutral) is large. It’s easy for new players to find
themselves losing more points in the last few rounds of the game
than they gain. Second, the actual value of the choices you have
each turn (buying intrigue cards, adding walls to the map,
recruiting new knights, and expanding kingdoms) is difficult to
judge until you’ve played once or twice.
My
advice? Commit to playing 2-3 games of this classic work before
you make a
final
judgment. While simple on the surface, the game rewards multiple
playings. One last note: the red player in the
"suggested" first time set-up is in great danger from
the yellow player in the lower left hand corner of the board.
The red player must quickly build another knight to prevent
himself from being trapped. (We use a variation on the basic
set-up. The four corner kingdoms with their walls are placed on
the board... then the next two pairs of castles & knights
are placed as in the advanced rules. You don’t use the A cards
when playing in this manner.)
CANYON
(Rio Grande/Abacus) 3-6 players (best with 4-6) - 1 hour playing
time
Dismissed
at first as an "Oh Hell" variant with an unnecessary
board, CANYON is one of the great hidden gems of family gaming.
The recent addition of the free Grand Canyon expansion for this
game adds a whole new level of Cosmic Encounter-like special
powers to each round. (The last place player picks first from a
roster of Indians who can do a variety of things: allow you to
break suit, let you push another canoe, let you hop other
canoes, change the number of cards in the next round, even miss
your bid without penalty!) As well, there are extra pieces for
making more choke points on the river.
What
started out as a simple (and overlooked) trick-taking game with
an interesting scoring mechanism becomes a fun free-for-all. Our
experience with CANYON/GRAND CANYON is that the scoring is
tighter with the expansion and that it only adds about 10-15
minutes to the game. If you own CANYON, you need the expansion!
If you don’t own CANYON, make sure you get the expansion when
you order it. It’s an excellent game for gamers &
non-gamers alike.
FINALE (Kosmos)
2 players - 45 minute playing time Finally, this sports-oriented
game from Kosmos two-player flat box series (which also includes
LOST CITIES and the German version of the SETTLERS CARDGAME) is
a much-maligned game which is actually great fun to play. I’ve
heard it all: "I don’t like the photo-gooed pictures on
the cards." "There’s too much dice-rolling."
"There’s not any strategy." Yadda, yadda, yadda.
I’ll
give you that the artwork is odd... but very functional. The old
saw about "too much dice-rolling" is one of my pet
peeves... under that peculiar theory, AXIS & ALLIES, Avalon
Hill’s THIRD
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REICH,
and a host of other games are "bad" because you roll
dice literally 100x more than you do in a 45 minute game of
FINALE. Save the "dice-whining" for someone who cares!
And the crack about "no strategy" misses the heart of
the game entirely.
Granted,
you are subject to the cards you draw and the vagaries of the
dice...just as any soccer coach is subject to the field
conditions and the health & attitudes of his players.
FINALE’s strength is not in it’s chance-free simulation of a
sporting event. (By the way, there is no such thing as a
chance-free sports event... just ask Tampa Bay fans about the
calls made in the NFC playoff game last month!) Where FINALE
shines is in giving you the opportunity to create a team and an
overall strategy (via a simple deck construction system) and
then play it out against an opponent, adjusting as you go for
injuries, red cards, and the occasional lucky shot.
Another
factor that hurt FINALE was the very fuzzy rules translations
that floated around after it was first released. Ignore the
nays-sayers and call your team to the field!
FINAL
THOUGHT
These
aren’t the only ‘downtrodden’ games out there...
Goldsieber’s EDISON & CO. and GALOPP ROYALE, Avalon
Hill’s GUERILLA, Kosmos’ WETTSREIT DER BAUMEISTER, and
Flying Turtle’s SINDBAD all could have easily pushed their way
into this column. (I’m saving my thoughts on EDISON & CO.
for another time.) My word of advice: don’t buy into the
negative initial reaction about a game on rec.games.board or in
a gaming magazine. Give it time... ask around... hear more than
one opinion. I missed out on the joy of ENTDECKER for over a
year because I took the word of one negative review. Don’t you
do the same.
But then
again, what do I know?
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Mark
Jackson runs Game Central Station, a Nashville based
gaming group and website. His favorite game this week
is DIE ERBEN VON HOAX.
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