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HOW TO
GET YOUR WARGAMING FIX AMIDST
A SEA OF GERMAN GAMES
by Neil Carr
Many
gamers who have been playing boardgames for the last twenty
years can probably produce a long playlist of wargames that they
have enjoyed. While these games are fondly remembered for many,
the contingencies of life have made them adapt to the more
family friendly German style of games. Not that this is a bad
thing but often enough the sentiment is expressed on
rec.games.board [newsgroup on the web -ed] as to what titles
might bridge the gap between wargames and German games.
Based
on my own experience I've come up with a list of games that
might provide a middle ground between the wargamer and German
gamer. While most of these could not be described as a true
wargame at the very least they offer up a dramatic theme based
around historical conflicts but which will still appeal to
German aficionado. The middle ground I am looking toward is to
suggest games that have a thematic component that would appeal
to the wargamer but also particular game mechanics which should
provide some similar decision making in more traditional
wargames. Typically these will involve tactical positioning
and/or resource management.
I
will start with EL GRANDE simply because I have heard countless
times "this is probably the closest you'll get to a German
wargame." Whether this is true or not I won't debate but
its theme and game mechanics tend to work towards the wargamer
mentality, if at least on some watered down level. The game
revolves around political conflict and control in Spain during
the Middle Ages. The game is fairly abstract but it does provide
dynamic an interesting gameplay. For the wargamer it offers up a
divided Spain broken into several territories, game mechanics
based around managing a limited supply of resources, and
gameplay that emphasizes tactical maneuvering of your forces.
Next
we find CONDOTTIERRE as another suitable bridge game. This is a
quick light game that is for the most part simply a card game.
Because of this is does have a fairly high abstraction from the
theme but it does still peek through here or there. The game is
about political consolidation of power in Italy. Players select
a territory on the map to challenge for control and then all the
players have the option of participating by laying out cards
that represent military, political and religious forces. The
first player to make an unbroken chain of territories wins the
game.
CAROLUS
MAGNUS is a new release this spring and it has already become a
hit with many gamers. It provides a wonderful balancing act
between using resources offensively, defensively and whether you
should spend your energy in political or tactical control.
Players are attempting to consolidate and control various
territories within Charlemagne's empire. As with many German
games the action is abstracted to resource management but the
decision making and components make for a very nice game.
ANNO
1452 will also work with a group of varied tastes. The game has
some similarities to EL GRANDE in its emphasis on distributing
resources in various territories which eventually lead into
scoring rounds, however this game moves beyond simply
outmaneuvering one another and actually takes the gloves off.
Players have the option of directly conflicting with others,
attempting to dislodge their territories with the peasants and
armies available. The game however doesn't devolve into just a
slugfest and instead offers up a variety of ways in which
players can score victory points.
VINCI
has been quite a hit as of late and definitely should be
included here. Players represent succeeding cultures that swarm
into Europe, expanding as far as their cultural advantages will
take them and then letting the civilization decline to start up
a new one. In many ways it could be described as Britannia or
History of the World "lite". The game is constant
conflict as players send their civilizations rolling over one
another, attempting to grab those locations that best suit the
advantages that particular culture possesses.
SERENISSIMA
is chocked full of fighting as each player attempts to guild
their merchant family to economic supremacy in the Mediterranean
during the renaissance. However, as with all of the games on
this list, it can't be reduced to just a slugfest. Each player
has to manage their resources carefully, building up a fleet
that can both effectively trade throughout the Mediterranean and
also be prepared to defend themselves against others who might
plunder their ships. Thus a balancing act is required, both
resource wise and diplomatically with the other players.
KRIEG
UND FRIEDEN is another title worth looking at. Each player is
attempting to score victory points through assisting the king in
the construction of a cathedral. Each turn a problem needs to be
resolved and players bid to see who will be granted the
privilege of resolving it. Once this is established players then
go at each other, attempting to build up their position for the
following round and/or start smashing up their neighbors
infrastructure and resources. The game can be quite nasty but it
has all of the typical German game mechanics that we have all
come to know.
Going
in the other direction towards some of the innovative American
wargame designs it is possible that you could convince some of
the more flexible German gamers to try a couple of fully fleshed
out wargames. The Columbia Block system from Columbia Games is a
great starting point with a variety of titles such as QUEBEC
1759, WAR OF 1812, NAPOLEON and VICTORY as simple jump off
points. These games utilize wooden blocks over the traditional
cardboard counters found in wargames. This provides an elegant
system of fog of war and step reduction that removes a lot of
the fuss of ponderous rules from your typical wargame. The
German gamer will appreciate the quality components and gameplay
that emphasizes bluffing your opponent and the hard decisions
that come from limited choices made each turn.
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QED's
BLUE VS GREY is a wargame that has been distilled down into a
card game format. If you are a true grognard you should be able
to slug through the rules, and once done you can easily teach a
German gamer this deep and rewarding card game about the
American Civil War.
Finally
I would also like to add that PATHS OF GLORY from GMT Games is
another title that may win over a German gamer or two. While it
is a fully fleshed out wargame with all of the typical chrome
one would expect it nonetheless has a streamlined ruleset that
is based around a card driven system. Every turn requires an
agonizingly tough decision to be made. You may want to do ten
different things but you only are allowed to do a couple of
moves at best. This effect is a trademark to many of the popular
German titles.
Neil
Carr currently resides in Denton, Texas and enjoys weekly get
togethers with the Dallas Metrogamers where food, fun and the
fellowship of gaming come together.
BUT
THEN AGAIN, WHAT DO I KNOW?
by Mark Jackson
Thanks to Jay Tummelson (the Grand Mogul and Chief Bottle washer
for Rio Grande games) I had the opportunity to play a number of
the new releases from Nurembreg last month. After I finish doing
my Gloating Dance (which consists of me sing-songing "I got
to play ‘em before you did" and doing my usual
white-guy-with-no-rhythm dance moves, I’ll take a minute to
tell you about them.
(Imagine
me dancing here.)
OK,
after you wipe that nightmarish image out of your mind, on to
the important stuff. I figure you’ll be hearing plenty about
TAJ MAHAL (best with 4, by the way!) and CAROLUS MAGNUS, both
games that are already developing fans across the country. So,
I’m going to concentrate on those games you may not have heard
about.
DILEMMA
(FX Schmid)
Open the box and find a plastic ash tray (large enough to throw
cards into), a number of red wooden markers (life blocks), five
wooden circles with crossed swords on one side and a handshake
on the other (dueling stones), one green wooden hexagon
(stumbling block?!), and a set of 10 cards (1-10) for each
player.
In
turn, each player takes the stumbling block (a big name for a
player turn marker) and throws one of their cards into the
ashtray. The first player to throw a "different"
numbered card into the ashtray duels with them for the two
cards. They take their dueling stone and choose one side,
placing it under their palm. The choices are revealed
simultaneously and the duel resolved. If both players choose
peace (handshakes), they trade cards. If one player chooses war
(swords) and the other peace, the warrior gets both cards but
loses one life block. If both players choose war, both cards are
thrown out of the game and they both lose one life block. (In a
5 player game, you only get 2 life blocks). When a player runs
out of life blocks, he can only choose peace in a duel. Finally,
if no one throws a second card, the player who started the turn
gets to keep his card.
The
objective is to capture the most points worth of cards. Early
moves seem obvious (I'll drop my 1, so someone will drop their
2, then we'll trade), but even those moves are better short term
than long (if I hang onto my 1 right now, I may be able to force
an "ugly" trade later!) What seemed simple at first
turned out to be a bit more complicated. Jay called it a party
game, and I'm ready to guardedly agree, but it definitely has
more going on strategy-wise than most party games. I'd say it'd
be better with 4-5 non-gamer friends who want a little more
mental challenge than APPLES TO APPLES.
Rating:
7 out of 10. At the right price, I'd be happy to own this
interesting 20 minute filler game.
OHNE
FURCHT & ADEL (Hans im Gluck)
This is one beautiful and enjoyable game. The artwork is as
spectacular as the samples indicated... it has a wonderful
painted quality to it that enhances the game.
Each
player is attempting to build a city of eight buildings... a few
have special powers but most simply have value (both economic
and victory point-wise). Each turn, players choose, VERRATER-like,
from a series of roles that allow them to acquire money, cards,
and/or do damage to other players. You have to balance what
other players might do with what you need to do and/or need to
defend... very tricky. I'm not sure what the playing time is
(pretty short, I think... 1 hour?!... if you cut out all the
distractions) but whatever it was zipped by as I was caught up
in the parry & thrust of the game.
There
is a small language issue (12 cards with German instructions,
plus the need for English player aid cards), but it shouldn’t
be a big deal. This game is worth the hassle of jumping the
language barrier.
Rating:
8 out of 10. This is on my "MUST BUY" list!
SCHWEINS-GALLOPP
(Abacus/Rio Grande)
Racing pigs... yep, that's what German games are famous for...
those themes that just grab you and say "buy me now!"
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