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non-gamers
to play together with each enjoying themselves. There is
constant activity and many decisions to be made and, of course,
there's the Laughing Monk.
Since I've tired of poking fun of
War Games (as that becomes as challenging as shooting fish in a
barrel) I've decided to turn my Game Notes attention to
Family gaming Classics. Today's absurdity once again revolves
around some 'what ifs'. What would happen if the Laughing Monk
became a standard feature in Family games? Would it be like a
doubling cube, being added to make an abstract game into one
more conducive for gambling?
CANDYLAND
(MB) players in last place get to double their colorful moves.
Movement through the Gumdrop Forest, would, out of fairness,
have to be restricted. I asked noted Candyland expert, Kevin
Maroney, about adding the Lauging Monk but he admonished me for
"trying to tamper with one of the Classics".
SCRABBLE
(S&R) - sandbag your over-confident opponents by falling
into last place just in time for your 'Q' to be dropped on a
double letter square while going through a triple word score.
Who's laughing, now?
COSMIC
ENCOUNTER (EON) - sorry, no new rules are needed here. Among
alliances, alien powers, flares, moons, lucre and kickers, a
doubling mechanism seems pretty tame and mundane. Can't wait to
see the new AH version in September, though.
BOULDER
GAMES LAUGHING MONK CONTEST - submit the most absurd gaming use
of the Laughing Monk and win a year's subscription to Game
Notes. Second prize is a Boulder Games Pen. Third prize - 2
Boulder Games pens. (why to we freely offer Jim's money to
strangers? - 'cause we can! - and Jim never reads these articles
before printing them, anyhow.)
K-ban
- Steve Kurzban leads an 8 year old weekly game group on Long
Isand that playtests new games for review in Gamers Alliance
Reports. Steve has written reviews and/or articles for GAR,
Games Magazine, Games, Games, Games and the Games Cafe.
GAMERS’
CHOICE AWARDS
by Greg Schloesser
It’s award time again! Put on your best ‘duds’, style your
hair and get ready for the show! And this year, there’s a new
kid on the block … the Gamers’ Choice Awards,
sponsored by the Strategy Gaming Society.
The
Gamers’ Choice Awards was established to recognize
outstanding games and to help spread the word about the
wonderful world of strategy gaming to as many folks as possible.
Unlike the Spiel des Jahres, the GCA aims to be
truly international in scope, recognizing games and designers
from around the world in in various categories. Initially, there
are three categories of recognition: General Strategy Games,
with a sub-category of 2-player games, and Historical Simulation
Games. The committees for each of these categories are comprised
of well-known and highly respected gamers from around the world.
You
can learn more about the Gamers’ Choice Awards and the
Strategy Gaming Society by visiting the SGS website.
So,
which games received nominations for the Year 2000 GCA Awards,
and which were the ultimate winners? Let’s take a look:
GENERAL STRATEGY GAMES –
Multi-Player division
CHINATOWN:
A wonderful deal-making and negotiation game set in the
Chinatown district of 1930’s New York (I didn’t even know
New York had a Chinatown district!). Players attempt to secure
the rights to various locations and subsequently build the most
valuable businesses. The trading is fierce, with wide open
wheeling-and-dealing. This is a wonderful game, but only for
those who enjoy a healthy dose of trading in their games. Alea.
DIE
STERNENFAHRER VON CATAN: The latest in the immensely popular
SETTLERS OF CATAN series. This time, our brave settlers are
exploring and colonizing galaxies far, far away. Without a
doubt, the game wins the ‘most beautiful pieces’ award as it
comes complete with dozens of colonies, trading ports, lasers,
turbo boosters, spaceports, etc., including four huge mother
ships upon which many of these pieces attach. The game is much
more luck-based than the rest of the series, which is a turn-off
to some. Kosmos.
MAMMA
MIA: You gotta try to maka the perfect pizza! Played in the
right spirit, complete with horrible Italian accents, this game
is a joy to play. Played seriously, it can fry your brain as you
try to remember which ingredients and orders have already been
played. Take my advice … play it for fun and you’ll have a
rollicking good time. This is a good ‘crossover’ game which
has proven popular with both gamers and families. Rio Grande
Games / Abacus Spiele
MIT
LIST UND TUCKE: It was only a few years ago that
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I
didn’t even know what a trick taking game was. Now, it seems a
year doesn’t go by without a dozen or so trick taking games
being released. Fortunately, many of them contain clever twists
and/or scoring mechanisms which set them apart and make them a
joy to play. MIT LIST UND TUCKE by Klaus Palesch is just such a
game. Players do not need to follow the lead suit, but must be
mindful of the cards they are collecting. Only two suits will
score, while any other suits collected will reduce your points.
This is a devilishly clever game with a strong dose of
nastiness. Not for the faint of heart! Berliner Spielkarten.
RA:
Incredibly, this popular Reiner Knizia title was overlooked by
the Spiel des Jahres jury. Even though it is not one of
my personal favorites, I can certainly recognize the immense
popularity of the game. To have been overlooked by the SdJ
jury, especially with its ludicrous nomination of Knizia’s
card game MONEY, was a slap in Reiner’s face. Ra is a clever
bidding game with players attempting to collect various Egyptian
artifacts. Rio Grande Games / Alea.
STEPHENSONS
ROCKET: In my opinion, this was the best of the 1999 Essen
releases. There are so many strategies to pursue in this game
that the mind fairly boggles at the possibilities. Plus, leave
it to Knizia to incorporate a twisted scoring mechanism which
keeps players guessing as to just who is actually winning the
game. And, for once, the theme of constructing railway lines
across Britain seems to fit nicely. STEPHENSONS ROCKET is always
fun and challenging to play. Rio Grande Games / Pegasus.
TIKAL:
TIKAL swept the Speil des Jahres and Deutsche Spiel
Preis Awards last year, and deservedly so. This is a
fantastic game of exploration and plunder of ancient Mayan
ruins. The team of Kramer & Kiesling have combined a number
of mechanics from their past games, as well as some new ideas.
The result is an agonizing series of choices that players must
make on each and every turn. Some have complained about the
‘down-time’ between turns, which is possible if players tend
to over analyze each and every move. A brief warning about this
possibility and some gentle urgings to keep things moving has
always worked for us. A terrific game … one for the ages. Rio
Grande Games / Ravensburger.
TORRES:
What a difference a second playing can make. I first played this
game in post-prototype form with hastily assembled pieces and
unclear rules. I was not impressed. The finished product,
however, is simply superb and my favorite game of the past
several years. Each and every turn requires players to be at top
form, utilizing their scarce action points to the fullest and
most optimum extent. This is a true match of wits between 2, 3
or 4 players. I can’t say enough good things about this one.
Rio Grande Games / FX
UNION
PACIFIC: This re-working of Alan Moon’s AIRLINES is a real
crowd pleaser. Alan combined the best elements of its
predecessor and added a few nice twists and improvements, not to
mention some superior components (you just gotta love all those
plastic trains!). Again, one is faced with tough choices
throughout the game … Do I lay track or stock? Which line to
expand? Which stock to grab? Do I trade for Union Pacific Stock?
Should I compete with Joe for the majority in the red line, or
concentrate on the yellow line? It’s the proliferation of such
tough decisions which make this game so enjoyable for me. Rio
Grande Games / Amigo
VINCI:
At last! A game which combines elements of HISTORY OF THE WORLD,
ADVANCED CIVILIZATION and BRITANNIA and can be played to
completion in less than three hours! It’s a dream come true.
VINCI has combined elements of all of these classics,
streamlining and simplifying them so the game plays smoothly and
quickly. But more importantly, it has retained the tension and
enjoyment levels. This is a great crossover game which should
appeal to those hard-core war gamers. Descartes.
And
the winner? TIKAL! Yes, TIKAL sweeps the Gamers’ Choice
Awards, Spiel des Jahre and Deutsche Spiel Preis
awards. Even with a year having passed since its release, this
is truly a testament to the quality and popularity of the game.
GENERAL
STRATEGY GAMES – 2 Player Division
ISI:
This is a Desktop Publishing effort with a small production run,
yet it has proven very popular as an intense abstract game which
tests one’s mettle. The game rewards frequent replays as
various tactics and strategies reveal themselves with
familiarity. The game has proven so popular that a new
multi-player version (cleverly titled Morisi) is being released.
KONTOR:
OK … so not all of the nominees were personal favorites.
KONTOR is one that I personally found quite dry and predictable
with little excitement. Others, however, enjoy the game, which
is clearly evident by its nomination. I will say this … the
concept is neat and the components are top notch. However, I’m
sure a game about developing the ports and harbors of Amsterdam
could be much better done. Gold Sieber.
LOST
CITIES: Talk about one for the ages! LOST CITIES was a runaway
smash hit ever since its release in early 1999. I remember the
first time hearing the rules; my response was "That’s
it?". In spite of its
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